using UnityEngine;
using System.Collections;

public class collisionExitDetect : MonoBehaviour {
	
	public collisionCases collisionCases;
	void Start ()
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		
	}
	
	void OnCollisionExit(Collision collision)
	{
		collisionCases.Initial();
	}
	
}
